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DECEASED CHARACTERS

GRUBBLES

Grubbles was a male druid halfing from a small village deep within the forests near Neverwinter. Discovering the Red Brands were setting up HQ at an old mansion up on a hill in Phandalin, the party decided to storm the mansion and take out the Red Brand leader. As the group rescued the Goblin, Deet, they noticed a small rat looking at them, then running off into the next room. The gang didn't think much of it but little did they know that rat was no ordinary rat but a familiar belonging to none other than the Red Brand leader himself! Iarno Albrek, a former member of The Lord's Alliance, now the local gang leader. Also known as "Glass Staff" for the glass staff he carries with him.

The gang reached Glass Staff's room. Tharralac, Nim, and Orm wanted to come up with a plan before fighting Glass Staff. Grubbles, however, thought they had the element of surprise and busted through the door first. Glass Staff, thanks to his familiar, was excepting an attack and was ready. As Grubbles knocked down the door, Glass Staff's hand radiated a purple energy. Grubbles made eye contact with Glass Staff and lept towards him. Glass Staff had finished casting Magic Missile and aimed the three shots directly into Grubbles' heart, incapaciating him. The gang decided to take Glass Staff hostage before attempting to save Grubbles. Unfortunately, Grubbles' was gravely wounded and his journey came to an end in Phandalin.

WARRICK "NIM" FIDDLETRICK

Warrick "Nim" Fiddletrick was a male gnome cleric of Leira, the goddess of illusions and lies. He's lived a long life perfecting his illusion magic to conceal his secret village hidden within the Neverwinter Woods. The gang was given a mission to check on Tibor, the brother of Harbin Wester, mayor of Phandalin. When the group arrived at Tibor's logging camp deep in the Neverwinter woods, they discovered it was destroyed by ankhegs, giant worm-like beasts. Tibor was still alive, alongside a worker, Thunk Bearbreath. While checking for supplies around the campsite, the gang triggered more ankhegs to burst through the ground and attempt to drag the gang deep beneath the ground to their dooms.

Luckily, our heroes were able to fell all the ankhegs that attacked them and make it safetly out of the logging camp. However, the gang lept from the fire and into the frying pan. The Neverwinter woods is extremely dangerous, even for the likes of our heroes. Carefully, they made their way back to Phandalin, attempting to avoid any conflict as they had exhaust their spells during the fight with the ankhegs. Thunk, found a cute fire toad and decided to pick it up to show the group. The gang wasn't too fond of this and decided to throw it... but missing their target and smacking it against a rock... this action made the toad angry and a fight broke out. Nim was hit by a fireblast and collapsed to the ground. A passing Blood Hawk saw Nim on the ground and used Beak to tear his little Gnomish body to shreds...

ICHIZO TOKAGE

Ichizo Tokage was a male Lizardfolk from The Marsh of Chelimber, located in the Backlands of the Western Heartlands. Born and raised in an isolated village deep within the marshes, Ichizo garnered the respect of his community and was given the responsiblity to gather resources for his people. This allowed Ichizo to venture to the lands that border the marsh looking for work, eventually landing a job with Volo, a wealthy merchant looking for proof of an ancient civilization. Ichizo met his team at Waterdeep and they set sail for their destination

Ichizo and team stumbled upon the ancient temple, unforunately falling through the floor and into the deep recesses of the dungeon. After several hours of dungeon crawling, our heroes decided to setup camp in a suspiciously safe room. Little did they know they would wake up to dozens of poisonous snakes beside them. Ichizo sprang to action, swiftly vaulting himself between his teammates and the deadly snakes. In the midst of battle, he was struck in the neck. The poison quickly pumped through Ichizo's bloodstream, stunning him for a moment while the remaining snakes swept over his body and used Bite to end his life.

AYLA LIGHTBRINGER

Ayla was a female Elf Paladin. She was a worshipper of Chauntea; the Goddess of life and bounty. Ayla was from Silverymoon, an Elven city, far to the East. She was a survivor of an Ice Dragon attack on her hometown. Ayla decided to take up the adventurer life. "The Sword Coast" she thought. "A prime location for an adventurer". Away from home where should could spread the word of Chauntea. Ayla stumbled upon the little town of Phandalin while on her travels. Not too long after, an Ice Dragon attacked. Ayla and fellow adventurers chased off the beast. She soon found herself amongst friends. A group of now defunct vigilantes called "The Fist of Phandalin" and members of "The Lord's Alliance". Despite The Fist disbanding, Ayla stuck around.

When trouble struck, she was quick to assist in escorting slaver victims to Neverwinter. While enoying some food and drink, a madness struck the city. They were ambushed within The Beached Leviathan. In the heat of battle, Ayla had been charmed by a worshipper. Her hand, forced to bring down her massive maul on a guard's head, killing him. Ayla attempted to convince the guards that she was compelled by the worshippers to commit such treachery. The guards could not be persuaded, and so, turned their spears on her. The guard used Spear to slit open her throat. Tragically, Ayla's friends could not reach her before she bled out.

RETIRED CHARACTERS

THARRALAC "BIG HAT" IRONCHIN

Tharralac Ironchin, the Dwarf Wizard, alongside his two Goblin companions, Deet and Leek, had decided it was best to part ways from our gang. Tharralac noticed the rest of his group beginning to settle down in Phandalin. The gang had invested in the old manor up on the hill. Tharralac was initially against the investment but decided throw in his share of gold as he didn't want to leave his friends. However, as time passed, Tharralac grew fond of adventure and decided head down to Candlekeep in search of more magical knowledge and to make some coin for the travels ahead. Deet and Leek, his two Goblin companions, joined Tharralac in his journey South.

Tharralac took a small job at Candlekeep translating texts into Dwarvish, Halfing and other languages. Tharralac occasionally brought home some books from the library and the Goblin duo, Deet and Leek, while not being able to read still flipped through the pages. After seeing the giant horses and nomadic tribes of The Shining Plains. Deet asked Tharralac if they could go there and ride the giant horses. Leek looked at Deet then at Tharralac with a big smile and nodded with excitement. Tharralac, instantly agreed as he once again yearned for adventure and the trio headed down South.... far South beyond lands yet fully conquered.

BEAT

Beat, the Goblin Barbarian, is on a neverending quest to find his son, Deet. Ever since the two were separated years ago during a heist gone wrong. Beat took the heat so Deet could use his feet to escape. Several years passed until his time in prison was served. He was a free Goblin. All those years in the clink, Beat thought about his boy Deet. Beat has made it his mission to scour every nook and cranny of Toril. Even if that means boarding a boat to an ancient temple on an uncharted island in the middle of the sea and that is exactly what he did. Beat figured he could make some coin to fund his search for Deet. He could be anywhere! On a mountain, below the ocean, or even in way up in the sky!

Once Beat and gang found themselves amongst the evils of the temple, he quickly took to the front lines, soaking up any damage that comes his way. Beat had some close calls with death a few times. When he was webbed up in the spider caverns or during the battle with the sahuagin when sailing home. Of course, our hero made it through thick and thin with his fellow adventurers. After being paid for his labor in the mission, what would be next for Beat? His boy Deet was still missing. Beat's companion Lightwing Stormsong suggested the two look for Deet in the Undermountain, an underground cavern of multiple subfloors, traps and all forms of despicable creatures. Without argument, Beat agreed and the pair were lowered beneath the Yawning Portal and into the depths below....

MOG MUGRUMP

Mog Mugrump, the Half-Orc Wizard, always had a knack for writing. He was to be an aspiring author, an academic! What better place for someone of the academic mind than The School of Magic. Mog could spend day and night reciting spells, reading ancient tomes, and creating his own spells. After years of study, Mog graduated with a degree in Fire Magic. Using his newly acquired skills, Mog could venture out into the world for some inspiration on his works. Eventually he would release several critically accalaimed dirty novels such as: The Naughty Nymph, Tits 'N Bars in Mirabar and of course the famous Sluts in Sanctuary.

Mog took up a job explore an ancient temple. With his exceptional intellect, he was able to unlock the very first door the gang came across without having to fuss about with puzzles. Despite Mog's large cranium, he strolled into a trap. A Gibbering Mouther was ready to pounce. Mog fell unconscious, almost being assimilated by the fleshy being when his friends came around to save his life. Once Mog and friends returned from their trip, Mog had wanted to chat with a girl he had a fling with, Sonya. However, Arkaeus slipped in some comments to Mog's disliking. "Arkaeus must be punished". Mog decided to reveal Arkaeus as a follower of Talos to the city watch. As Arkaeus was dragged away in cuffs, Mog watched from his window, sipping his cider with a smile on his face.

ARKAEUS MARAAD

Arkaeus Maraad, the Human Cleric, is a follower of the lightning god, Talos. Talisins are usually not given a warm welcome. Arkaeus would often go through great lengths to diguise his miracles. Caught sleeping with the wives of some unsavory characters and attracting some unwanted attention, he had quickly made haste up North to WaterDeep. Perhaps he could offer his services to make some coin. He accepted a quest to search for an ancient civilization.

Arkaeus was a force to be reckoned with when he had the open skies above him. He could call upon the fury of Talos to strike down his enemies. With many spells in his arsenal, he could dominate the battlefield. Unfortunately, he equiped cursed bracers, thus when using Flesh to Stone, the spell backfired, slowly turning him to stone. With quick thinking, he dispelled himself. The group found Zolsa, who originally had bad intentions but Arkaeus' convinced her to join them in their escape of the temple. She agreed and Arkaeus had found himself a lovely lady. Returning from their adventure, Arkaeus was paid well. With his pockets stuffed with gold and a beautiful woman by his side what could go wrong? As fate would have it, Arkaeus' secret was discovered and he was promptly cuffed, booked and thrown in prison to rot. Who could have revealed Arkaeus' identity?

ERIK BRAY

Erik Bray, the Human Druid, born amongst an impoverished family, he had always wished to one day sleep upon mountains of gold, all his to do whatever he pleases. Erik eventually found himself in a life of crime. A pirate he was, taking jobs aboard ships to gather some nautical experience. He was determined. One day, he would command his own vessel. Erik, while on a pirate ship, crossed paths with Beat, Arkaeus, Light, Mog and Ichizo. While the pirate ship burned, Erik quickly jumped overboard and swam to shore. Captured by the Yuan-ti, he managed to slither out in his snake form and landed in the same room of previously named adventurers.

Erik decided to team up with our heroes, saftey in numbers and all that. Erik was quite the shady character, keeping some trivial details from our heroes, such as his surname, Bray. He had proven himself extremely useful, however, when he was able to use the teleportation ability of Cindy, a flame elemental, to move the entire team passed an unexpected obstacle. Once our heroes were on the ship, sailing towards Waterdeep, Erik and one of his pirate crewmates, Iggy, decided to concoct a plan. They would rob Volo of his vessel and sail off into the Sea of Swords. Under the cover of night, they did exactly that. It just goes to show that not all those who triumph in the face of danger are pure at heart. The allure of vice can grip anyone, when they are at their most vulnerable moment...

LIGHTWING STORMSONG

Lightwing Stormsong, the Dragonkin Bard, traveled up and down the Sword Coast, searching for how to become a real Dragon. An immortal life, gleaming scales, powerful jaws and a never ending lust for gold. On his way to Waterdeep, Light was mugged and left in rough shape. Thanks to his magical musical abilities, he was able to restore himself. Light was a teamplayer, quickly jumping to action when Beat and gang were thrust into a bar fight. Singing songs of hope and optimism, keeping up morale while stalking through the musty ancient ruins. Deep within the belly of the beast, a giant statue collapsed, crushing one of the adventurers named Zachariah "Don't Call Me Zach" Thatcher. On the ground beside his corpse was his magical sword. Picking up the weapon, Light would make a pact with the spirit within...

Light was now abreast with the dark arts, he had harnessed the powers of a warlock! These new abilities greatly enhanced the efforts of our heroes. During the escape of the ruins, Light had cast Darkness distracting the enemy, allowing them to slip passed many Yuan-ti and baboon underlings. He gave it his all to hold back the advancing enemy. Unfortantely he was not quick enough to reach the ship and had fallen unconscious in the ocean. Luckily, Zolsa, a fellow companion, was able to swiftly swim to him and drag him back to the ship. Back in Waterdeep, Light was still hungry for adventure. "Why not see what the Undermountain has to offer?" he thought. Suggesting to Beat that the two team up, perhaps they could find Beat's son Deet down there... and a few more skulls to crack...

ORM WYRMEND

Orm Wyrmend is a male human fighter who comes from a once famous clan of dragon slayers. He is one of the few survivors of the destruction of his home, Thundertree. He has a high opinion of himself due to his bloodline, but he is still young and has much to learn. He adventures to become stronger, and to be worthy enough to one day reclaim his heritage as a dragon slayer.

Orm Darkness Borm "Why not see what the Undermountain has to offer?" Korm

KUMORI HARADA

Kumori Harada is a male Tiefling rogue, and was an orphan raised by the church in Phandalin. Not much is known about Kumori's past, and he keeps details about his personal life close to the chest. While initially cold, he seems to be warming up to the party. His "sudden need for work" is the driving force behind his current adventuring life.

Kumori Darkness Harada "Why not see what the Undermountain has to offer?" Harada

TALIESIN BERSK

Taliesin Bersk is a male Tiefling bard. He was passing through Phandalin, playing music, courting women, when he came upon Tharralac, Nim and Kumori while they made their way to the Miner's Exchange. Taliesin, being a wandering bard is always keen on adventure. When asked if he would like to join the group, he quickly accepted.

Taliesin Darkness Bersk "Why not see what the Undermountain has to offer?" Bersk

OTHELLO CARMELO RODRIGUEZ ROMERO RIVERA GARCIA GONZALEZ GUTIERREZ TORRES III ESQUIRE

Othello is a male Human fighter. He was born in Helm's Hold. An Orphan, raised by the Church of Helm to become one of their Everwatch Knights. Ironclad knights hired out by groups all across Faerun to act as bodyguards in order to generate revenue. From an early age, the Church had instilled a duty to protect the innocent at all costs in their knightly order. Helm's word was law. Othello was raised to be a devote follower of the Church of Helm. A large golden cross hangs off Othello's neck to demonstrate his faith.

Othello Darkness Othello "Why not see what the Undermountain has to offer?" Othello